15/06/2020 Call for papers: Transmediality and interactivity in the fantastic
+ info: Brumal
One of the characteristics that define fictional production in the 21st century is its tendency to distribute itself among numerous media of expression: television, cinema, literature, comic-books, theater, video games, role-playing games, etc. Far from leading to dispersion or to the proliferation of watertight compartments, such inclination – also present in other communicative practices – has led to the convergence of all these areas. As a result, it is becoming increasingly difficult, even inappropriate, to limit the focus of attention to a single medium and ignore the rest: stories expand to two, three or more of these environments, aspiring to preserve the unity of sense in heterogeneity. Thus, to get to a thorough and complete understanding of the message, the recipient – and, therefore, the critic – has to consider different creative domains and apply several reading codes. This agent is simultaneously endowed, in contemporary creation, with a much more active and decisive role than he/she used to possess. Expected to interact with fictional products, as a member of a participatory and empowered culture, his/her intervention – often essential – oscillates between the interpellation and analysis from various discussion forums – especially the Internet and social networks – and direct participation in the imaginary universes, either expanding them in media different from than the one where they originated, or immersing themselves effectively in those worlds and influencing – either as an avatar, or playing a character – the course of the action.
These two complementary trends point to the terms on which the proposed monograph is based: transmedia(lity) and interactivity. Its goal: to trace the importance of these realities in the fantastic genre or mode, both in theoretical formulations and practical realizations.