#callfor Animated Space – Engaged animation for the space(s) we live in (Journal of Film and Media Arts)

Fecha/Hora
Date(s) - 09/04/2021
Todo el día

Ubicación
Universidade Lusófona

Categorías


+ info: Journal of Film and Media Arts

Since its early days, the animated image has suggested a spatial freedom that challenges the limits of the photographic and traditional filmic space.

When, in 1914, Winsor McCay drew himself onto the landscape to interact with Gertie, he was initiating a practice of expanding the space(s) we live in through the use of animated image that lasts until today. And, while early rubber hose animation projected the uncertainty of the accelerating modern life onto the screen, contemporary animation is now seamlessly embedded in our lives, redesigning the facades of our cities, expanding our intimate spaces, bringing to life the digital devices that enhance our body interfaces.

Animation¿s wide aesthetic and technical range has made its practice a perfect vehicle for engaging with our environment: From straightforward projections, site-specific installation work, to video-mapping and VR, the city landscape has simultaneously become the ultimate animation canvas and an animated body in itself; From the purely decorative to socially or politically engaged projects that challenge our perception of the world, animation has taken over the surfaces that used to limit our space, to augment our physical experience.

We are dedicating a special issue of the International Journal for Film and Media Studies to expanded animation and the ways it addresses public space, interacts with the contemporary city, reflects on landscape and/or reshapes personal environment, to challenge our perception of the space(s) we inhabit.

This special issue of the International Journal of Film and Media Arts invites film makers, artists and researchers to submit papers that deal with but are not limited to the topics of:

  • Animation and public space
  • Animation and architecture
  • Site-specific installations that use animated image
  • Animated video-mapping projects
  • Animated VR experiences
  • Expanded animation environments
  • Spatially engaged animation practice