«Film Noir: A Critical Introduction (Film Genres)», Ian Brookes (2016)

 

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Ian Brookes asks: 'What is film noir?' With this sharply focused question active throughout the book, students will benefit from an introductory text designed to provide a sophisticated treatment of the problems inherent in the category. This is the first critical introduction to film noir which takes into account the complexity of the term and the difficulties of straightforward definition and classification. Film noir may seem a familiar genre to many, with its use of a complex narrative structure, flashbacks and voiceover narration, and with such archetypal characterisations as the femme fatale and private eye. But this introduction is not just an account of what film noir is, but also an interrogation of the ways in which the term came to be applied to a particular group of American films of the 1941s and 1950s.

«A Transnational Study of Law and Justice on TV», Peter Robson, Jennifer L. Schulz (2016)

 

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This collection examines the coverage of law and justice on television in different countries around the world. It provides a benchmark for further study of the nature and extent of television coverage of justice in fictional, reality and documentary forms. It does this by drawing on empirical work from a range of scholars in different jurisdictions. Each chapter looks at the raw data of how much "justice" material viewers were able to access in the multi-channel world of 2114 looking at three phases – apprehension (police); adjudication (lawyers), and disposition (prison/punishment). All of the authors indicate how television has developed in their countries. Some have extensive public service channels mixed with private media channels. Financing ranges from advertising to programme sponsorship to licensing arrangements. Some countries have mixtures of these. Each author also examines how "TV justice" has developed in each different jurisdiction. Readers will find interesting variations and some thought-provoking similarities. There are a lot of television shows focussed on legal themes that are imported around the world and the authors analyse these as well. This book is a must-read for anyone interested in law, popular culture, TV, or justice and provides an important addition to the literature due to its grounding in empirical data.

«Ex-Centric Cinema: Giorgio Agamben and Film Archaeology (Thinking Cinema)», Janet Harbord (2016)

 

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In the beginning, cinema was an encounter between humans, images and machine technology, revealing a stream of staccato gestures, micrographic worlds, and landscapes seen from above and below. In this sense, cinema's potency was its ability to bring other, non-human modes of being into view, to forge an encounter between multiple realities that nonetheless co-exist. Yet the story of cinema became (through its institutionalization) one in which the human swiftly assumed centrality through the literary crafting of story, character and the expression of interiority. Ex-centric Cinema takes an archaeological approach to the study of cinema through the writings of philosopher Giorgio Agamben, arguing that whilst we have a century-long tradition of cinema, the possibility of what cinema may have become is not lost, but co-exists in the present as an unexcavated potential. The term given to this history is ex-centric cinema, describing a centre-less moving image culture where animals, children, ghosts and machines are privileged vectors, where film is always an incomplete project, and where audiences are a coming community of ephemeral connections and links. Discussing such filmmakers as Harun Farocki, the Lumiere Brothers, Guy Debord and Wong Kar-wai, Janet Harbord draws connections with Agamben to propose a radically different way of thinking about cinema.

«Continuity and Crisis in German Cinema, 1928-1936 (Screen Cultures: German Film and the Visual)», Barbara F. Hales, Mihaela Petrescu, Valerie Weinstein (2016)

 

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Hitler's Machtergreifung, or seizure of power, on January 31, 1933 marked the end of the Weimar Republic and the beginning of the Third Reich, and German film scholarship has generally accepted this date as the break between Weimar and Nazi-era film as well. This collection of essays interrogates the continuities and discontinuities in German cinema before and after January 1933 and their relationship to the various crises of the years 1928-1936 in seven areas: politics, the economy, concepts of race and ethnicity, the making of cinema stars, genre cinema, film technologies and aesthetics, and German-international film relations. Focusing both on canonical and lesser-known works, the essays analyze a representative sample of films and genres from the period. This book will be of interest to scholars and students of Weimar and Third Reich cinema and of the sociopolitical, economic, racial, artistic, and technological spheres in both late Weimar and the early Third Reich, as well as to film scholars in general. Contributors: Paul Flaig, Margrit Frolich, Barbara Hales, Anjeana Hans, Bastian Heinsohn, Brook Henkel, Kevin B. Johnson, Owen Lyons, Richard McCormick, Kilani Michell, Mihaela Petrescu, Christian Rogowski, Valerie Weinstein, Wilfried Wilms. Barbara Hales is Associate Professor of History at the University of Houston-Clear Lake. Mihaela Petrescu is Visiting Lecturer at the University of Pittsburgh. Valerie Weinstein is Assistant Professor of German Studies at the University of Cincinnati.

«Italian Political Cinema», Giancarlo Lombardi, Christian Uva (2016)

 

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Despite the powerful anti-political impulses that have pervaded Italian society in recent years, Italian cinema has sustained and renewed its longstanding engagement with questions of politics, both in the narrow definition of the term, and in a wider understanding that takes in reflections on public life, imaginary, and national identity. This book explores these political dimensions of contemporary Italian cinema by looking at three complementary strands: the thematics of contemporary political film from a variety of perspectives; the most prominent directors currently engaged in this filone; and case studies of the films that best represent this engagement. Conceived and edited by two Italian film scholars working in radically different academic settings, Italian Political Cinema brings together a wide array of critical positions and research from Italy, France, the Netherlands, the United Kingdom, Canada, and the United States. The tripartite structure and international perspective create a volume that is an accessible entry-point into a subject that continues to attract critical and cultural attention, both inside and outside of academia.

«Advances in Intergroup Communication», Howard Giles, Anne Maass (2016)

 

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Advances in Intergroup Communication is a timely contribution to the field. It reflects developments in older, more established intergroup settings (e.g., gender, sexual orientation, organizations) whilst introducing newer studies such as the military and political parties. It also pays attention to emerging trends in new media and social networks and considers the developing field of neuroscience of communication.
The volume brings together authors from different geographical areas (North America, Europe, and Australia) and from different disciplines (particularly communication, linguistics, and psychology). Contributions are organized around five themes, corresponding to the five sections of the book: defining features and constraints; tools of intergroup communication; social groups in their context; intergroup communication in organizations; and future directions.

«The Mediated Youth Reader», Sharon R. Mazzarella (2016)

 

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Since the first book was signed almost ten years ago, the Mediated Youth series has published nearly two dozen volumes, with more in process or production. This milestone provides the perfect opportunity to reflect on how the series has evolved, how it has contributed to the field, and in which direction(s) it is moving.
The chapters reprinted in this volume have been selected to showcase the variety and diversity of topics published in the series. Grounded in cultural studies, they approach mediated youth through the lenses of race, ethnicity, gender, sexuality, religion, nationality, and technology. As a whole, they paint a multi-faceted, complex, and nuanced picture of the relationship between youth and media today, and demonstrate that there is no one, singular «youth.» They remind us of the rich diversity of life experiences and media involvements of youth from a range of backgrounds, cultures, and countries.
These chapters serve not only as a retrospective collection of scholarship published in Peter Lang’s Mediated Youth book series, but also as a roadmap to the diversity of scholarship characterizing the field of youth media studies during these years.

«Cultural Code: Video Games and Latin America (MIT Press)», Phillip Penix-Tadsen (2016)

 

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Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning.

Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America — the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.

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