«Film and Television of the Late Soviet Era», PROKHOROVA, Elena; PROKHOROV, Alenxander M. (2016)

 

Expresiones audiovisualesLibros

Most histories of Soviet cinema portray the 1971s as a period of stagnation and the gradual decline of the film industry. This book, however, examines Soviet film and television of the era as mature industries articulating diverse cultural values via new genre models. During the 1970s, Soviet cinema and television developed a parallel system of genres where television texts celebrated conservative consensus while films manifested symptoms of ideological and social crises. The book examines police film, melodrama, comedy, children's film, variety show film, art cinema, and epic film, and outlines how television gradually emerged as the major form of Russo-Soviet popular culture. Through close analysis of well-known film classics of the period as well as less familiar films and television series, this groundbreaking work helps to deconstruct the myth of this era as a time of social stability and also helps us to understand the persistence of this myth in the contemporary Russian collective memory.

«Critical Race Theory and Bamboozled», RAENGO, Alessandra (2016)

 

Expresiones audiovisualesLibros

The Film Theory in Practice series fills a gaping hole in the world of film theory. By marrying the explanation of film theory with interpretation of a film, the volumes provide discrete examples of how film theory can serve as the basis for textual analysis. The third book in the series, Critical Race Theory and Bamboozled, offers a concise introduction to Critical Race Theory in jargon-free language and shows how this theory can be deployed to interpret Spike Lee's critically acclaimed 2100 film Bamboozled. The most common approach to issues of "race" and "otherness" continues to focus primarily on questions of positive vs. negative representations and stereotype analysis. Critical Race Theory, instead, designates a much deeper reflection on the constitutive role of race in the legal, social, and aesthetic formations of US culture, including the cinema, where Bamboozled provides endless examples for discussion and analysis. Alessandra Raengo's Critical Race Theory and Bamboozled is the first to connect usually specialized considerations of race to established fields of inquiry in the humanities, particularly those concerned with issues of representation, capital, power, affect, and desire.

«Soft Fiction», VILLAPLANA, Virginia (Ed.) (2016)

 

Expresiones audiovisualesLibros

Esta investigación es un homenaje a la obra cinematográfica de Chick Strand (San Francisco, 1931-2109). En 1979, la cineasta Chick Strand rodó el film etnográfico de 16mm Soft Fiction.

Una película que rompe con los clichés narrativos de representación de las mujeres y las imágenes sobre fantasías eróticas y sexuales.

Extendiendo las líneas de trabajo por las que transitó Soft Fiction, el libro plantea una aproximación a las diferentes operaciones que el aparato cinematográfico sutura y a las políticas feministas de la visualidad y la desidentidad. La publicación Soft Fiction está concebida como un dispositivo de escritura activo en un sentido amplio. Relaciona los distintos niveles de las prácticas feministas de la visualidad, las narrativas de ficción y los relatos documentales. Plantea una posible praxis en el ámbito de las pedagogías colaborativas de la imagen. Este libro que tienes en tus manos, transita por la relación entre los saberes sociales y el género, la clase, la raza y la resistencia cotidiana. El territorio en el que se mueve esta recopilación de ensayos y relatos es la ficcionalización de la Mirada del día a día, la noción de documento. Filmar, nombrar, registrar, fotografiar, digitalizar la memoria afectiva y cómo la historia incide en las relaciones personales, la sexualidad, el amor y el activismo político.

Este libro reúne los textos de Juan Antonio Suárez, Paula Rabinowitz, Gabriela Golder, Virginia Villaplana Ruiz, Angela Melitopoulos, Hito Steyerl, Habiba Djahnine, Marina Gržinić, Sandra Schäfer, Montse Romaní, Harriet Brown, María Ruido, Itziar Ziga, Caroline Betemps & June Fernández, Medeak, Ainhoa Güemes Moreno, Eduardo Hurtado, Maider Zilbeti, Manu Arregui, Saioa Olmo, Susana Talayero, María Díaz Merlo & Fefa Vila Núñez, R. Lucas Platero, Julia Morandeira, Nataša Sukič, Sayak Valencia y Gilles Deleuze.

«No se está quieto. Nuevas formas documentales en el audiovisual hispánico.», ÁLVAREZ ALDAY, Marta (2016)

 

Expresiones audiovisualesLibros

Pasa revista al auge del documental hispánico y a la variedad que muestra hoy el género: desde formas corporativas hasta autoriales, desde las que invaden los cines hasta las que se desarrollan en Internet, pasando por las que nacen para el museo. Además, incluye textos de algunos creadores actuales indispensables como Alejandro Alvarado y Concha Barquero, María Cañas o Andrés Duque.

«Muerte por videojuego», Parkin, Simon (2016)

 

Expresiones audiovisualesLibros

¿Qué tienen en común un padre abrumado por la enfermedad de su hijo, una mujer maltratada, un joven bisexual al que la madre no quiere ni ver, una depresiva crónica y un taiwanés que cae muerto tras casi un día entero ante el ordenador? Efectivamente, los videojuegos. A los que también juega la gente feliz. Los videojuegos pueden aislarte de la realidad e incluso pueden matarte (y la crónica de las muchas muertes literalmente debidas a los videojuegos es una parte importante –e irresistible- de este libro), pero los mundos virtuales también permiten desarrollar la mente (eso que algunos llaman la capacidad cognitiva), en ellos se pueden crear comunidades y vínculos afectivos y hay incluso quien se libera de sus traumas en lugar de encadenarse a una adicción. He aquí una teoría estética y hasta política del videojuego, escrita paradójicamente sin juicios de valor: no hay libro sobre el tema libro más completo ni mejor. Tampoco creemos que haya uno más entretenido.

«Cult Media, Fandom and Textiles: Handicrafting as Fan Art», Brigid Cherry (2016)

 

Expresiones audiovisualesLibros

This book is the first to explore handicrafting practiced by media fans, their online fan communities and the multiple meanings they create. Based on in-depth ethnographic research into fans on the online social network for knitters, crocheters and crafters, Ravelry, Brigid Cherry explores textile craft by fans as both an artistic practice and transformative fan work. Including case studies of projects inspired by Doctor Who, True Blood, Firefly, Harry Potter, Sherlock and steampunk, the book engages with many forms of fan production, including fan art, fan fiction and cosplay. Fans of popular films and TV shows are increasingly engaging with textile crafts as a way of reworking, reimagining and engaging with cult media texts. Proving a global phenomenon amongst fan cultures in the digital media sphere, traditional film and TV audiences are forging their fan identities and participating in wider fan communities in innovative ways through online craft forums and blogs that showcase their knitting, crochet, spinning and dyeing projects. Exploring key debates from textile and media theory, surrounding gender, domesticity, the culture industries, audiences and fan culture, this book is essential reading for students of textiles, media studies, fashion, cultural and gender studies.

«Playback: A Genealogy of 1981s British Videogames», Alex Wade (2016)

 

Expresiones audiovisualesLibros

Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase,Playback: A Genealogy of 1981s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries. Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.

«Handbook of Digital Games and Entertainment Technologies», Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini (2016)

 

Expresiones audiovisualesLibros

The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.

«Jack Nicholson. La Biografía», Eliot, Marc (2016)

 

Expresiones audiovisualesLibros

Durante cinco décadas, Jack Nicholson ha sido parte de la historia del cine. Con doce nominaciones a los Oscar en su haber e interpretaciones emblemáticas en películas como Easy Rider, El resplandor o Alguien voló sobre el nido del cuco , Nicholson es una leyenda viva, capaz de crear personajes memorables. Y su vida personal no ha sido menos intensa: Nicholson siempre ha estado en el centro de la elite de Hollywood y se ha relacionado con algunas de las mujeres más famosas y bellas del mundo.

Basándose en años de extensa investigación, el aclamado biógrafo Marc Eliot arroja nueva luz sobre la vida de Nicholson, dentro y fuera de la pantalla. Desde su infancia en el seno de una familia de clase obrera de Nueva Jersey hasta las noches de desenfreno con amigos como Warren Beatty y sus relaciones tumultuosas con mujeres de la talla y el carácter de Anjelica Huston, pasando por sus trabajo a la orden de directores como Dennis Hopper, Stanley Kubrick o Roman Polanski.

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