Artificial intelligence (AI) is (re)defining the way children and teenagers relate to media, play, as well as their social interactions. Through chatbots and voice assistants, applications (storytelling, language learning, emotional recognition, etc.), and virtual/interactive educational games, AI-driven tools are becoming essential companions in their digital experiences. This conference aims to explore the cultural and social impacts of these changes, focusing on AI’s influence on digital self-expression, play-related experiences, intergenerational relationships, and audio-visual production. Rather than perceiving AI merely as a neutral instrument, our goal is to explore its role as a cultural force that guides the ways in which young individuals relate to media and the world surrounding them.
From this standpoint, we seek submissions that examine the role of play (both physical and digital) within artificial intelligence: as a medium for literacy development; to personalize the learning experience by adapting activities based on a child’s responses; to simulate and create virtual realities where children can establish forms of communication with one another (e.g., Animal Crossing); for narrative construction and image generation; to explore their environment through a dual modality of discovery (e.g., Pokemon Go); and in instances where the user is required to engage physically, among other aspects. How do these factors shape the way youngsters learn, play and interact with each other?
In this sense, AI driven tools present new creative opportunities for young people, yet they may also limit these opportunities due to algorithmic biases and the lack of autonomy in children’s decision-making. AI tools for content creation, such as story generation or character illustration may be configured to reinforce biases related to race or gender (e.g., “create a character” and the image generated is a white male). Simultaneously, algorithmic personalization, which depends on user data (e.g., likes, previous choices, etc.), has an impact on the construction of media referents and the identities of young individuals. As AI customizes content according to “preferences” and responses, children and adolescents are presented with specific representations that either reinforce stereotypes or, conversely, exclude them from certain categories. Such exposure can significantly influence the identity that youth develop.
Furthermore, contributions exploring the influence of AI on intergenerational relationships are also encouraged. Children’s exposure and engagement with AI-based content can sometimes exceed the understanding of parents and caregivers. However, AI also presents opportunities for fostering intergenerational connections. For instance, AI-driven educational games may create a collaborative environment where both children and adults can jointly explore the ethical, creative, and social ramifications of emerging technologies.
Ultimately, as audiovisual media remains central to Communication Studies, AI is also transforming the practices of content creators who produce for young audiences. The increasing use of generative AI in the creative industries has raised concern among screenwriters and animators, triggering debates around authorship, ethics, and creative ownership, as evidenced by recent writers’ strikes and the controversy surrounding AI- generated images that imitate established artistic styles. Simultaneously, children’s media also incorporates these issues into its narratives, often oscillating between utopian promise and dystopian threat, as seen in films like The Mitchells vs. The Machines (Mike Rianda, 2021) or The Wild Robot (Chris Sanders, 2024). These representations are key in shaping how youth think about and relate to technology, trust, and agency, highlighting the need to analyze both the production and depiction of AI in contemporary storytelling and animation.
Key topics (included but not limited to):
- Definitions and fundamentals of AI related to childhood context.
- Regulations and norms on AI in media for children and teenagers.
- Ethical and social concerns regarding AI in youth media.
- AI-driven play based on child responses.
- AI games that promote movement and interaction with the environment.
- Interactive AI games for narrative building and image generation.
- Digital literacy in children through AI-based play and ethical considerations.
- Content mediation and parenting in the age of AI.
- Transformations in children’s communicative practices in AI.
- Role of algorithmic recommendation in the shaping of children’s media identities.
- AI and the reinforcement of cultural stereotypes in visual and narrative constructs.
- Ideological discourses present in AI-driven media narratives for children and youth.
- Role of AI in creating shared learning experiences across generations.
- Representations of AI in film and television for children and youth.
- Authorship, consent, and the aesthetics of appropriation in AI-generated art.
- Intersection of AI and artistic labor exploring the challenges faced by animators and writers.