«Gameplay Mode. War, Simulation, and Technoculture», CROGAN, Patrick (2011)

 

LibrosTecnologías de la comunicación

Año publicación: 2011
Autor: Patrick, CROGAN

University of Minnesota

Understanding the military logics that created and continue to inform computer games.

To understand the place of computer games in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Drawing on critical theoretical perspectives on computer-based technoculture, Crogan reveals how today’s computer games—and the wider culture they increasingly influence—are informed by the technoscientific program they inherited from the military-industrial complex.

+info:
http://www.upress.umn.edu/book-division/books/gameplay-mode

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