«Ethnographies of the Videogame. Gender, Narrative and Praxis», THORNHAM, Helen (2011)

 

Expresiones audiovisualesLibros

Ashgate

Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the gendered and socio-culturally constructed phenomenon of our everyday engagement with media.

The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established (gendered, sexed, and classed) power relationships within households. As such, it reveals the manner in which existing relations re-emerge through engagement with new technology. […]

+info:
http://www.ashgate.com/default.aspx?page=637&calcTitle=1&pageSubject=317&title_id=9515&edition_id=12764

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