«Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice», CHAPMAN, Adam (2016)

 

Historia de la comunicaciónLibros

Routledge

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

+info:
http://www.amazon.co.uk/Digital-Games-History-Videogames-Historical/dp/1138841625/ref=sr_1_519?s=books&ie=UTF8&qid=1455722149&sr=1-509

Deja un comentario

Resumen de privacidad

Esta web utiliza cookies para que podamos ofrecerte la mejor experiencia de usuario posible. La información de las cookies se almacena en tu navegador y realiza funciones tales como reconocerte cuando vuelves a nuestra web o ayudar a nuestro equipo a comprender qué secciones de la web encuentras más interesantes y útiles. Ver aviso legal y política de cookies