«Political Communication», REINEMANN, Carsten (Ed.) (2014)

 

Comunicación y culturaLibros

Against the background of an enormous expansion and diversification of both political communication itself and scientific research into its structures, processes, and effects, this volume gives an overview of some of the key theories and findings accumulated by political communication research over the last decades. In order to do so, the volume provides readers with review articles by renowned international authors on various aspects of (I) the normative, regulatory and conceptual foundations of political communication, (II) different situations of political communication (e.g., elections, referendums, social movements, media hypes, crisis and war), (III) the activities of and part played by political actors, (IV) mass media and journalism, (V) characteristics and typical features of media messages, (VI) the role played by citizens as well as (VII) various kinds of effects on citizens. Each section includes several chapters that address specific issues and research problems in the form of comprehensive overviews articles.

«Mediale Reflexivität. Beiträge zu einer negativen Medienthorie», MÖLLER, Jan-H. (2014)

 

Comunicación y culturaLibros

Mit der Figur des »Mediums« wird in der Regel eine Vermittlungsfunktion angenommen und ein mittelbares Weltverhältnis unterstellt. Dem hält Jan-H. Möller entgegen, dass sich erst mittels reflexiver medialer Strukturen ein differentes oder abständiges Seinsverhältnis herausbildet. Neben Kittler widmet sich seine Untersuchung dabei in erster Linie Adorno, Derrida, Heidegger und Luhmann. Sie zeigt: Die Frage ist nicht, wie das Subjekt zum Objekt kommt, sondern wie es aus einer Indifferenz mit ihm zu sich gelangt. Entsprechend lässt sich Mittelbarkeit als medialer Effekt rekonstruieren: Erst anhand von Strukturen medialer Reflexivität wird das Dasein aus seiner wahrnehmungsmäßigen Welteinbettung abgeschieden.

«Mediensprache. Eine Einführung in Sprache und Kommunikationsformen der Massenmedien», BURGER, Harald; LUGINBÜHL, Martin (2014)

 

LibrosTeorías de la comunicación y metodología

The new edition of this textbook provides a comprehensive and up–to–date introduction to media linguistics. It presents basic terms in communication theory and describes the major linguistic phenomena in today’s German-language mass media (press, radio, TV, and the “new media”), including recent examples.

«Big Data. Analysen zum digitalen Wandel von Wissen, Macht und Ökonomie», REICHERT, Ramón (Ed.) (2014)

 

Comunicación y culturaLibros

The catchphrase »Big Data« is on everyone's lips – and describes not only scientific data practices, but also stands for a societal change and a media culture in upheaval. What influences does Big Data exert on contemporary culture and its power shifts? What media and knowledge technologies facilitate the modeling of Big Data and which narratives, images, and fictions come into play in so doing? And how were large data sets managed and processed in the analog era? To answer these questions, the reader assembles texts by the leading theorists of the Digital Humanities. His focus is directed towards the contemporary diagnostic and critical data perspectives of Big Data with respect to cultural and historical aspects. With contributions from Mark Andrejevic, Axel Bruns, dannah boyd, Jean Burgess, David Bollier, Kate Crawford, Alexander R. Galloway, Bruno Latour, Lev Manovich, Jussi Parikka, Richard Rogers, Theo Röhle, Eugene Thacker, and many others.

«Meios e Audiências II – A consolidação dos estudos de recepção no Brasil», JACKS, Nilda (2014)

 

Comunicación y culturaLibros

Este livro, Meios e Audiências II, apresenta a segunda etapa de um mapeamento dos estudos de recepção no Brasil realizada por uma equipe de pesquisadores. Ao aprofundar e ampliar os estudos sobre a recepção no Brasil, este segundo volume é o resultado de um minucioso e exaustivo trabalho de pesquisa empírica sustentado em produções acadêmicas da última década no âmbito da pós-graduação e voltadas ao estudo da relação entre as pessoas e os meios de comunicação social. Tem-se, pois, que a presente consolidação do estudo coordenado por Nilda Jacks, ora sendo reconhecida e debatida no presente livro, só se acentuou em décadas recentes, ainda que impulsionada por uma conjuntura de sedimentação dos padrões da urbanização na contemporaneidade do processo mais amplo da globalização e que envolve a um só tempo mais do que apenas o mundo econômico, mas as tecnologias e as práticas de consumo e os modos de conceber e de visualizar a vida.

«Interacting with Presence. HCI and the Sense of Presence in Computer-mediated Environments», RIVA, Giuseppe; WATERWORTH, John; MURRAY, Dianne (Ed.) (2014)

 

LibrosSociología de la comunicación

The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really ‘present’ in computer-generated and -mediated augmented worlds. This feeling of 'Presence’, of “being inside the mediated world”, is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more.
This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence – or ‘tele-presence’ – and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry.
The editors are all well-known professional researchers in the field: Professor Giuseppe Riva from the Catholic University of Milan, Italy; Professor John Waterworth from Umeå University, Sweden; Dianne Murray, an HCI Consultant and editor of the journal “Interacting with Computers”.

«Minds Online. Teaching Effectively with Technology», MILLER, Michelle D. (2014)

 

LibrosTecnologías de la comunicación

From wired campuses to smart classrooms to massive open online courses (MOOCs), digital technology is now firmly embedded in higher education. But the dizzying pace of innovation, combined with a dearth of evidence on the effectiveness of new tools and programs, challenges educators to articulate how technology can best fit into the learning experience. Minds Online is a concise, nontechnical guide for academic leaders and instructors who seek to advance learning in this changing environment, through a sound scientific understanding of how the human brain assimilates knowledge.

Drawing on the latest findings from neuroscience and cognitive psychology, Michelle Miller explores how attention, memory, and higher thought processes such as critical thinking and analytical reasoning can be enhanced through technology-aided approaches. The techniques she describes promote retention of course material through frequent low stakes testing and practice, and help prevent counterproductive cramming by encouraging better spacing of study. Online activities also help students become more adept with cognitive aids, such as analogies, that allow them to apply learning across situations and disciplines. Miller guides instructors through the process of creating a syllabus for a cognitively optimized, fully online course. She presents innovative ideas for how to use multimedia effectively, how to take advantage of learners’ existing knowledge, and how to motivate students to do their best work and complete the course.

For a generation born into the Internet age, educational technology designed with the brain in mind offers a natural pathway to the pleasures and rewards of deep learning.

«Kommunikation wissenschaftlich denken. Perspektiven einer kontextuellen Theorie gesellschaftlicher Verständigung», BAUER, Thomas A. (2014)

 

Comunicación y culturaLibros

Es gibt keinen irgendwie gearteten Lebenszusammenhang, in dem nicht Kommunikation das entscheidende Kriterium für die Erklärung von Erfolg oder Misserfolg wäre. Es gibt keine Beschreibung der Gesellschaft, in der nicht Kommunikation das Konzept wäre, mit dem Zustand und Entwicklung schlüssig interpretiert werden können. Allerdings muss sich die Kultursprache der Wissenschaft von der des Alltags um jenen Breitengrad unterscheiden, durch den sich die Wissenschaft glaubwürdig als theoretisch begründete Interpretation der Alltagsbeobachtung argumentieren kann. Im Kontext von Kommunikations- und Medienwissenschaft heißt dies: die philosophisch-theoretischen Ressourcen von Dekonstruktion, Hermeneutik und Kontextualisierung bewusster und engagierter auszuschöpfen und dem entsprechend neue Beschreibungsmetaphern auszuprobieren. Solche, die nicht Strukturen objektivieren, sondern Kulturen konzipieren.

«Medien und Stereotype. Konturen eines Forschungsfeldes», THIELE, Martina (2014)

 

LibrosTeorías de la comunicación y metodología

Medien setzen auf stereotype Aussagen und Bilder. Gegenstand der Forschung sind medial vermittelte und konstruierte Stereotype allerdings erst seit einigen Jahrzehnten. Martina Thiele bietet einen Überblick über Geschichte, Theorien und Methoden der kommunikationswissenschaftlichen Stereotypen- und Vorurteilsforschung. Mittels Metaanalysen erhebt sie, welche Studien zu nationalen und ethnischen, religiösen und geschlechtlichen, beruflichen und Altersstereotypen vorliegen und welche politischen und gesellschaftlichen Entwicklungen die Stereotypenforschung forciert oder verhindert haben. So wird ein Forschungsfeld konturiert, das von hoher praktischer Relevanz für Journalismus, Werbung und PR ist.

«Gameworlds. Virtual Media and Children's Everyday Play», GIDDINGS, Seth (2014)

 

LibrosTecnologías de la comunicación

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world. – See more at: http://www.bloomsbury.com/uk/gameworlds-9781623566326/#sthash.Jtc19mMS.dpuf

Resumen de privacidad

Esta web utiliza cookies para que podamos ofrecerte la mejor experiencia de usuario posible. La información de las cookies se almacena en tu navegador y realiza funciones tales como reconocerte cuando vuelves a nuestra web o ayudar a nuestro equipo a comprender qué secciones de la web encuentras más interesantes y útiles. Ver aviso legal y política de cookies