«Television on Demand: Curatorial Culture and the Transformation of TV», ROBINSON, M.J. (2016)

 

Expresiones audiovisualesLibros

Since the beginning of broadcasting, radio and television producers have pushed their shows to audiences in controlled environments that end in a discrete and quantifiable site to be transformed into advertising rates. Today's viewers program their DVR's to create their own viewing schedules, wait to watch entire seasons in marathon DVD viewing sessions and stream shows to their mobile devices. The rise of a curatorial culture where viewers create their own entertainment packages and select from a buffet of viewing options and venues has caused a seismic shift for the traditional television industry. While audiences clamor for more story-driven and scripted entertainment, their new viewing habits undermine the dominant economic structures that fund quality episodic series. Television on Demand examines how we have reached this present moment; and considers the viable future(s) of this crucial culture industry. This leads to an understanding of an empowered audience that realizes its means of control of how it consumes media, as well as a new way of looking at the industry we have traditionally and currently call 'television.'

«The Internet Unconscious: On the Subject of Electronic Literature», BALDWIN, Sandy (2016)

 

Comunicación y culturaLibros

Winner of the N. Katherine Hayles Award for Criticism of Electronic Literature from the Electronic Literature Organization There is electronic literature that consists of works, and the authors and communities and practices around such works. This is not a book about that electronic literature. It is not a book that charts histories or genres of this emerging field, not a book setting out methods of reading and understanding. The Internet Unconscious is a book on the poetics of net writing, or more precisely on the subject of writing the net. By 'writing the net', Sandy Baldwin proposes three ways of analysis: 1) an understanding of the net as a loosely linked collocation of inscriptions, of writing practices and materials ranging from fundamental TCP/IP protocols to CAPTCHA and Facebook; 2) as a discursive field that codifies and organizes these practices and materials into text (and into textual practices of reading, archiving, etc.), and into an aesthetic institution of 'electronic literature'; and 3) as a project engaged by a subject, a commitment of the writers' body to the work of the net. The Internet Unconscious describes the poetics of the net's "becoming-literary," by employing concepts that are both technically-specific and poetically-charged, providing a coherent and persuasive theory. The incorporation and projection of sites and technical protocols produces an uncanny displacement of the writer's body onto diverse part objects, and in turn to an intense and real inhabitation of the net through writing. The fundamental poetic situation of net writing is the phenomenology of "as-if." Net writing involves construal of the world through the imaginary.

«Media, Propaganda and Politics in 21th-Century Japan», The Asahi Shimbun Company (2016)

 

LibrosPeriodismo

This book investigates the role played by the Asahi Newspaper, one of Japan's largest daily newspapers, as a mediator of information and power during the 21th century. Members of the staff at the paper, including Funabashi Yoichi, former Editor-in-Chief and one of the most trusted public intellectuals in Japan, examine the paper's role in Japanese history, showing how news agencies assisted in the creation and maintenance of the nation's goals, dreams and delusions. The book draws on internal documents, committee meeting notes and interviews with the staff at the company as a means to narrate what newspaper editors chose to publish during Japan's journey through the 20th century. As well as offering an original insight into wartime media, Media, Propaganda and Politics in 20th-Century Japan explores the relationship between media and society during the postwar era and into the 21st century.

«The Interface Envelope: Gaming, Technology, Power», ASH, James (2016)

 

Expresiones audiovisualesLibros

In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren Neidich's account of neuropower, Ash argues the aim of interface designers and publishers is the production of envelope power. Envelope power refers to the ways that interfaces in games are designed to increase users perceptual and habitual capacities to sense difference. Examining a range of examples from specific videogames, Ash identities a series of logics that are key to producing envelope power and shows how these logics have intensified over the last thirty years. In turn, Ash suggests that the logics of interface envelopes in videogames are spreading to other types of interface. In doing so life becomes enveloped as the environments people inhabit becoming increasingly loaded with digital interfaces. Rather than simply negative, Ash develops a series of responses to the potential problematics of interface envelopes and envelope power and emphasizes their pharmacological nature.

«Transmedial Narratology and Contemporary Media Culture», THON, Jan-Noël (2016)

 

Comunicación y culturaLibros

It has become something of a cliché within the field of narratology to assert the commercial, aesthetic, and sociocultural relevance of narrative representations, but the fact remains that narratives are everywhere. Whenever we read a novel or a comic, watch a film or an episode of our favorite television series, or play the latest video game, we are likely to engage with narrative media. Similarly, the intermedial adaptations and transmedial entertainment franchises that have become increasingly visible during the past few decades are, at their core, narrative forms. Since a significant part of contemporary mediaculture is defined by the narratives we tell each other via various media, media studies need a genuinely transmedial narratology.
Focusing on the intersubjective construction of storyworlds as well as on prototypical forms of narratorial and subjective representation, Transmedial Narratology and Contemporary Media Culture provides not only a method for the analysis of salient transmedial strategies of narrative representation in contemporary films, comics, and videogames but also a theoretical frame within which medium-specific approachesfrom literary and film narratology, from comics studies and game studies, and from various other strands of media and culturalstudies may be employed to further our understanding of narratives across media.

«Routlege Handbook of Media, Conflict and Security», ROBINSON, Piers; SEIB, Philip M.; FRÖHLICH, Romy (Eds.) (2016)

 

Comunicación y culturaLibros

This new Handbook links the growing body of media and conflict research with the field of security studies.

The academic sub-field of media and conflict has developed and expanded greatly over the past two decades. Operating across an unusually diverse range of academic fields, including political science, communications, journalism and media studies, cultural studies, international relations, sociology and psychology, scholars have engaged with a wide variety of issues concerning media and violent conflict. In no particular order of importance, academics have studied the ways in which news media has both enabled and constrained governments pursuing war, the role of the media as a catalyst for attempts to respond to humanitarian crises, the ways in which actors involved in violent political struggle and terrorists have exploited communication tools to further their aims, the role of media as a facilitator of, and a threat to, both peace building and conflict prevention. Underpinning this diverse and eclectic body of research is the recognition of the centrality of media and communications to our understanding of security and conflict. While the intellectual diversity of this field is an undoubted strength, there is also a pressing need to begin a process of facilitating both the consolidation of existing knowledge and the sketching out of the parameters of sub-field that can provide a location for the array of academics working on media and conflict. This handbook takes the process forward by linking the body of conflict and media research with field of security studies

The handbook is arranged into five sections. The first section ‘Theory and Principles’ explores a range of key theoretical and conceptual issues including various interpretations of the relationship between security and media, normative issues arising as well as locating ‘media and security’ within a broad conceptualisation of media that includes new forms of communication technology and popular culture. The section, overall, will provide a detailed account of state of the art foundational issues relating to how scholars think about media and security and what is considered important to study, and why. The following sections, ‘Media and "Traditional War"’, ‘Media and Human Security’, ‘Media and Policymaking in the Security State’ and 'Media and New Issues in Security' are designed to reflect, in broad terms, the existing research foci of the security studies field.

For scholars of security studies, this handbook will provide a key point of reference for state of the art scholarship concerning the media-security nexus; for scholars of communication and media studies, the handbook will provide a comprehensive mapping of the media-conflict field.

«Cult Film as a Guide to Life: Fandom, Adaptation, and Identity», HUNTER, I. Q. (2016)

 

Expresiones audiovisualesLibros

Cult Film as a Guide to Life investigates the world and experience of cult films, from well-loved classics to the worst movies ever made. Including comprehensive studies of cult phenomena such as trash films, exploitation versions, cult adaptations, and case studies of movies as different as Showgirls, Room 237 and The Lord of the G-Strings, this lively, provocative and original book shows why cult films may just be the perfect guide to making sense of the contemporary world. Using his expertise in two fields, I.Q. Hunter also explores the important overlap between cult film and adaptation studies. He argues that adaptation studies could learn a great deal from cult and fan studies about the importance of audiences' emotional investment not only in texts but also in the relationships between them, and how such bonds of caring are structured over time. The book's emergent theme is cult film as lived experience. With reference mostly to American cinema, Hunter explores how cultists, with their powerful emotional investment in films, care for them over time and across numerous intertexts in relationships of memory, nostalgia and anticipation.

«Fast Forward: The Future(s) of the Cinematic Arts», WILLIS, Holly (2016)

 

Expresiones audiovisualesLibros

Cinema, the primary vehicle for storytelling in the twentieth century, is being reconfigured y new media in the twenty-first. Terms such as "worldbuilding," "virtual reality," and "transmedia" introduce new methods for constructing a screenplay and experiencing and sharing a story. Similarly, 3D cinematography, hypercinema, and visual effects require different modes for composing an image, and virtual technology, motion capture, and previsualization completely rearrange the traditional flow of cinematic production. What does this mean for telling stories? Fast Forward answers this question by investigating a full range of contemporary creative practices dedicated to the future of mediated storytelling and by connecting with a new generation of filmmakers, screenwriters, technologists, media artists, and designers to discover how they work now, and toward what end. From Chris Milk and Aaron Koblin's exploration of VR spherical filmmaking to Rebeca M ndez's projection and installation work exploring climate change to the richly mediated interactive live performances of the collective Cloud Eye Control, this volume captures a moment of creative evolution and sets the stage for imagining the future of the cinematic arts.

«Medialogies: Inflationary Media and the Crisis of Reality», CASTILLO, David R.; EGGINTON, William (2016)

 

Comunicación y culturaLibros

We are living in a time of inflationary media. While technological change has periodically altered and advanced the ways humans process and transmit knowledge, for the last 110 years the media with which we produce, transmit, and record ideas have multiplied in kind, speed, and power. Saturation in media is provoking a crisis in how we perceive and understand reality. Media become inflationary when the scope of their representation of the world outgrows the confines of their culture's prior grasp of reality. We call the resulting concept of reality that emerges the culture's medialogy. Medialogies offers a highly innovative approach to the contemporary construction of reality in cultural, political, and economic domains. Egginton and Castillo, both luminary scholars, combine a very accessible style with profound theoretical analysis, relying not only on works of philosophy and political theory but also on novels, Hollywood films, and mass media phenomena. The book invites us to reconsider the way reality is constructed, and how truth, sovereignty, agency, and authority are understood from the everyday, philosophical, and political points of view. A powerful analysis of actuality, with its roots in early modernity, this work is crucial to understanding reality in the information age.

«Fashion and Film: Gender, Costume and Stardom in Contemporary Cinema», GILLIGAN, Sarah (2016)

 

Expresiones audiovisualesLibros

Fashion and Film explores the complex relationships between costume, fashion and popular film. Examining the ways in which costume and fashion are used to construct narrative and identity in contemporary film, this interdisciplinary study also explores how meanings flow on and off screen. What is the impact of celebrity and stardom on the audience's consumption of film? How does film costume interact with other media forms? Sarah Gilligan addresses these key questions using a cross-media analysis of film, advertising and digital media.

Based around exciting case studies such as Pirates of the Caribbean, Shakespeare in Love, Great Gatsby, Save the Last Dance, The Matrix trilogy and Hunger Games: Catching Fire, together with stars such as Daniel Craig, Gwyneth Paltrow and Emma Watson, this book explores a broad range of film genres and fashion garments, from corsets to flowing coats, cosplay to mobile phones. Using close textual analysis, complex issues of eroticism, fabric fetishism and haptic pleasure, and key themes of gender, celebrity and sexuality, are clearly mapped onto cinematic clothing and the body. Fashion and Film will be essential reading for students of fashion, film and media, cultural and gender studies.

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